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Oculus Rift Development Kit 1 (DK1)

2013–2014 · headset

Specifications

Cpu
No onboard compute; tethered to a host PC via HDMI/DVI and USB, all rendering done on the connected GPU. An onboard STMicroelectronics 32F103C8 ARM Cortex-M3 microcontroller handles orientation tracking only.
Battery
None (wired to host PC, no internal battery)
Display
Single 7" LCD panel, 1280x800 combined (640x800 per eye), 60 Hz refresh, approx 90 degree field of view
Storage
base: None onboard · options:
Case Sizes
One size, adjustable head strap
Os Support
latest: Superseded by DK2 (2014) and consumer Rift CV1 (2016); no official post-launch OS updates · shipped: Oculus SDK on Windows, with experimental Mac and Linux support
Release Price
$300 (developer kit)

Upgrade paths

display
Fixed single 1280x800 LCD panel, no field upgrade · Panel is not user-replaceable; higher resolution and positional tracking required stepping up to DK2.
LOCKED
CPU
Bound by host PC GPU/CPU, no onboard compute to upgrade · All rendering happens on the tethered PC, so effective performance scales with whatever GPU drives it, not the headset itself.
LOCKED