Oculus Rift (CV1)
2016–2019 · headset
Specifications
- Cpu
- No onboard compute; tethered to a host PC via HDMI and USB, all rendering done on the connected GPU
- Battery
- None (headset is wired/powered continuously via USB; two included Touch controllers use AA batteries)
- Display
- Dual Pentile OLED panels, 1080x1200 per eye (2160x1200 combined), 90 Hz refresh, approx 110 degree field of view
- Storage
- base: None onboard · options:
- Case Sizes
- One size, adjustable head strap
- Os Support
- latest: Oculus PC app on Windows 10/11; officially discontinued by Meta in 2019 in favor of Quest and Rift S · shipped: Oculus PC app on Windows 7 SP1 or later
- Release Price
- $599 (headset only at launch, January 2016); $599 with Touch controllers bundled from mid-2016; reduced to $499 in 2017
Variants
Revisions
Oculus Rift + Touch bundleheadset with two Touch motion controllers, standard bundle from mid-2016 onward
Upgrade paths
display
Fixed dual 1080x1200 OLED panels at 90 Hz, no field upgrade · Panels are not user-replaceable and no higher-resolution revision was released before Meta moved to Rift S.
LOCKEDCPU
Bound by host PC GPU/CPU, no onboard compute to upgrade · All rendering happens on the tethered PC, so effective performance scales with whatever GPU drives it, not the headset itself.
LOCKEDThanks to @neon-lynx-21870 for notes, guides and corrections on this page.
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