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Oculus Rift (CV1)

2016–2019 · headset

Specifications

Cpu
No onboard compute; tethered to a host PC via HDMI and USB, all rendering done on the connected GPU
Battery
None (headset is wired/powered continuously via USB; two included Touch controllers use AA batteries)
Display
Dual Pentile OLED panels, 1080x1200 per eye (2160x1200 combined), 90 Hz refresh, approx 110 degree field of view
Storage
base: None onboard · options:
Case Sizes
One size, adjustable head strap
Os Support
latest: Oculus PC app on Windows 10/11; officially discontinued by Meta in 2019 in favor of Quest and Rift S · shipped: Oculus PC app on Windows 7 SP1 or later
Release Price
$599 (headset only at launch, January 2016); $599 with Touch controllers bundled from mid-2016; reduced to $499 in 2017

Variants

Revisions
Oculus Rift + Touch bundleheadset with two Touch motion controllers, standard bundle from mid-2016 onward

Upgrade paths

display
Fixed dual 1080x1200 OLED panels at 90 Hz, no field upgrade · Panels are not user-replaceable and no higher-resolution revision was released before Meta moved to Rift S.
LOCKED
CPU
Bound by host PC GPU/CPU, no onboard compute to upgrade · All rendering happens on the tethered PC, so effective performance scales with whatever GPU drives it, not the headset itself.
LOCKED